Wednesday, July 14, 2010

Does Nosebleeds Have A Scab

Role Playing: PC or Paper?

About to play a video game console or PC, you know that by now several kinds have elements taken from the Role Playing Game (RPG henceforth) present for years in securities "old" that have shaped the history of the genre. The concept of the GDR has many followers, which leads inevitably to those who use it as a game developer to make the product more desirable.

The concept of the GDR, however, has origins that are not going research in the world of computing. The concept was founded in 1974 by the creation of "Dungeons & Dragons", known to history as the quintessential RPG. Have originated from him a number of concepts that are still central to the genre: Hit Points, Armor Class, attack rolls, Level, Experience Points, Skill Points / feature, and so on. The kind it has evolved, with a range of different types and branches, leading to a proliferation of numerous titles, settings and ruleset (rule systems).
Then came the day when someone decided to incorporate this "trend" recreational also on PC, so are born "RPGs." It 'so simple, however, to approach the genre with the electronic paper? On balance, the counterpart on the PC had to have numerous limitations and adopt such measures in certain cases we can speak of different kinds.

GDR is the translation "literal" English role-playing game, RPG. As some point out, however, the translation "logic" would be:
game in which he plays a role . Over the years, it has lost some basic concept and today is often associated with an RPG in a game where our character has a number of characteristics and skills that improve by increasing level. The
that is conceptually wrong. In an RPG the main purpose is to play a specific role, you can attach it to a kind of acting, in which we have no script to follow but a precise characterization of our character that we must try to follow in relation to ' environment in which we move. If I play a cynical and ruthless loan shark, do not interpret a scene where I get emotional because I have to pay the guy who has a daughter to feed, but not having a story written in advance, the range of possibilities is almost endless. The different character of the scores are used to add detail to the many aspects that characterize it, and solve the many game situations that can be created.

seems clear that in a video game, this aspect is much more limited. We are forced to act within the spaces of the default map, dial a dialogue with the choice offered between a priori those invented by programmers, reducing the possibilities of interpretation between the 2 / 3 models are often stereotyped, have limited interaction with the environment decided to scripts by programmers, interact only with certain characters.
E 'is therefore wrong to associate an RPG with an electronic paper, because it has limitations compared to the first objective.

E 'right to understand that, taking the genre paper, the electronic is "reinventing" by peculiarities different. Hence they become major issues such as:

- A good branching dialogues, at least those related to
main plot - a plot that allows different epilogue
- gameplay that will change, depending on how you interpret the character, at certain "key" of the game, if we kill a rival could have prevented the coming importance of its armed PiĆ  later in the game, or keep him alive if we could "buy" his services and have an ally in more
- The possibility to overcome the different sections in different ways, if we need to retrieve a key from a certain person, you can kill, steal it secretly buy it, take it with you deception
- high interactivity with the members of our party, with his characterization that, according to our actions, they can also leave the party or become our enemies, or tying with them and obtain the benefits
- extensive and detailed setting
- The presence of several riddles and puzzles (consistent with the setting and plot)
- A balance shifted a little more fighting than the paper version

All these elements are then mixed with a ruleset that allows many opportunities even outside of combat, and with a good calibration of the game where, since there is the good old Master must be filed in priori.
Although starting from a common matrix, then we are faced with two types of games though different in many respects.

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